Oculus Rift (future HCI technologies)

by 2:49 PM 0 comments

Oculus Rift is a set of virtual-reality goggles that will work with your computer or mobile device. The screen displays two images side by side, one for each eye. A set of lenses is placed on top of the screen, focusing and reshaping the picture for each eye, and creating a stereoscopic 3D image. The goggles have embedded sensors that monitor the wearer's head motions and adjust the image accordingly. The latest version of the Oculus Rift is bolstered by an external positional-tracking accessory, which helps track head movements more accurately. The result is the sensation that you are looking around a 3D world. I am very excited about Oculus Rift, not only for gaming purposes but for general virtual-reality purposes.


I would just love if I was able to put on a pair of Oculus Rift googles and travel though space, or walk with dinosaurs, the Oculus Rift will open so many doors to the past, present, and future. Oculus Rift was announced in 2013 but was later sold to Facebook for $2 billion, at first I thought the idea of selling something like this to Facebook was a bad move, but now I think it was for the best. When Oculus rift was first announced the Dev kit was pretty expensive for the specs of the device, Facebook has made Oculus Rift much better and much more affordable. There have been a few dev kits of the Oculus Rift released but the consumer version is said to be released at the end of 2015 or early 2016. If I had to guess I would say the consumer version does in fact release at the end of 2015. Since Facebook bought Oculus Rift I see no problem with making this device into a mass marketable product, the other thing I think would be a cause for concern is the price tag.

Check out this video of the Oculus Rift

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Developer

Robert Sparrowk, Master of Computer Science student

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